SOME OF THE BUILD SEASON TASKS
- thoroughly understanding the game structure, rules and the scoring
- design brainstorming, prototyping, testing
- drivetrain
- changeable bumpers sets
- arm and turret mechanicals build
- design layout of electronic and pneumatic components
- mounting of electronics and pneumatics
- programming automnomous and teleop, calibrations
- CAD work for the gripper
- game piece manipulation
- design and build the portable driver’s station
- configure our pit area for storage and working on the robot on site, must adhere to venue specs and easy transportation
- testing, testing, testing iterations and making improvements
- driving, driving, driving
- learning, laughing, and the satisfaction of seeing something we created from nothing actually work the way we intended

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